Which N64 games can come to the Miyoo?
Every game here is a native port: the game's own code, rebuilt as C by a decompilation community, compiled for the Mini and drawn on its two cores. No decompilation, no port. This page lists N64 games and where each one stands.
- A decomp comes first. A finished (or nearly finished) decompilation that builds. Ports never start from the ROM alone.
- Recomps don't count. "Recompiled" PC versions (Zelda 64: Recompiled and others) need a real graphics card, and the Mini has none.
- The hardware has limits. Two ARM cores, 128 MB of RAM, no GPU. Some heavy games may be too slow even with a decomp.